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Portfolio · Own product · Game · 2026

Voxel Dynasties

Real-time strategy from the Stone Age to the atomic age, on a voxel engine of my own. Demo on Steam.

View on Steam

Voxel Dynasties key art: a castle made of blocks, armies, tanks and aircraft
  • 160,000lines of code
  • 21modules
  • 309automated tests
  • 8players in multiplayer

The idea

A strategy game in which one match tells a whole story: from the first stone tool to the atomic age. Every block of the world can break, fortresses fall block by block, and in the middle of a battle you can take over any unit in third person.

The technology

Beneath the game lies an engine of my own in Java: world generation, rendering, pathfinding for thousands of units, AI opponents with their own strategy and deterministic multiplayer for up to eight people. Saved games restore exactly, and an editor allows custom civilisations with their own buildings.

What it means for client projects

A game of this size demands exactly what good business software needs: clean architecture, automated tests, reproducible builds and a release that runs the same way every time. Voxel Dynasties is in alpha for Windows and Linux, with a free demo on Steam.